MEJO 581 is a hands-on course in user experience (UX) design, emphasizing usability, design theory, and evaluative methodologies such as analytics and eye-tracking research. Throughout the semester, I have applied these principles to a real-world project with Jury-X, redesigning their attorney dashboard for in-court jury selection. This process has involved conducting user research, interviewing attorneys to identify pain points, creating detailed attorney personas, and developing wireframes and prototypes in Figma. By the end of the course, I will deliver a high-fidelity redesign aimed at improving efficiency and usability for legal professionals.
Betty's Biscuits 404 Page Redesign: Figma
For this project, I redesigned the 404 error page for Betty’s Biscuits, a beloved small business in Boone, NC. Given that Betty’s attracts both college students and tourists, I prioritized a visually inviting, mobile-friendly design that balances the brand’s charm with clear, accessible navigation. A major design challenge was arranging elements in a way that felt both intuitive and aesthetically pleasing—I ultimately refined my layout using the rule of thirds for better visual harmony. This project strengthened my understanding of user experience principles, particularly in optimizing navigation to reduce user frustration and maintain engagement.
Google Maps Accessibility Route Prototype: Figma
This prototype reimagines Google Maps with an “Accessibility Mode” switch, designed for individuals with mobility, visual, or cognitive impairments. The goal was to create a feature that enhances independence while addressing common frustrations with navigation tools, such as unclear routes and complex interfaces. I focused on high-contrast visuals, audio cues, and simplified interactions to align with inclusive design best practices. Through this project, I deepened my understanding of accessibility in UX, particularly the impact of small design choices—like route alignment and icon clarity—on usability. Moving forward, I aim to refine my prototypes for even smoother functionality and user flow.
Jury-X Attorney Persona & Empathy Map: Figma
I developed "Hopeful Hannah," a detailed persona representing attorneys using the Jury-X platform during voir dire. Based on interviews and demographic research, I crafted an empathy map to explore Hannah’s mindset, frustrations, and decision-making process. By prioritizing behavior and motivations over demographic labels, I created a persona that fosters deeper empathy and avoids bias. This project reinforced the importance of user-centered design—effective UX isn’t just about interfaces, but about understanding real people and their workflows. The process of developing this persona challenged me to think critically about the role of narrative and visualization in humanizing data.